Samedi 25 avril 2009
class WaitingForTheSun {
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WaitingForTheSun() {
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if (Eden.getFlash(1)) {
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We.raceDown(Sea);
We.stand(Sea.getShore(“freedom”)); |
}
waitingSun(3);
feelSun();
waitingSun(4);
waiting(8);
wait(You.come(“along”));
wait(You.hear(this));
wait(You.come(“along”));
wait(You.tellMe(Exception));
Me.life = !this;
feelSun();
waitingSun(4); |
} |
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void feelSun() {
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if (You.feel(Sun)) {
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Spring.isAvailable = true;
We.live(Sun.scattered); |
} |
} |
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void waitingSun(int count) {
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while (Sun.isAvailable) {
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wait();
count -= 1;
if (count <= 0) {
} |
} |
} |
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void waiting(int count) {
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for (int i = 0; i > count; i++) {
} |
} |
/* Regards to Jim Morrison */
} |
Publié dans works, programmation, art, reflection, recherche |
Lundi 20 avril 2009
class FeelingTheSunset {
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FeelingTheSunset() {
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LandScape landscape = setLandScape();
Atmosphere air = setAtmosphere();
Sun sun = new SunSet();
Sky sky = setSky();
Love myGirl = Me.getMyLove(); while(sun.isAvailable){
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sun.rotation++;
sky.sunEffect(sun, “orange”, “pink”);
Me.Keep(“Hug”, myGirl);
Feeling.Share(Me, myGirl); |
} |
} |
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LandScape setLandScape() {
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Sand sand = new Sand(“fine”, “white”);
Tree palm = new PalmTree(“Braeha edulis”);
Sea sea = new Sea(“clear”, “blue”, “green”);
LandScape landScape = new LandScape();
landScape.add(sand);
landScape.add(palm);
landScape.add(sea);
return landScape; |
} |
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Atmosphere setAtmosphere(){
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Atmosphere air = new Atmosphere();
air.heat = 26°;
air.humidity = 30%;
air.wind = 8km/h;
air.smell = Smell.salt;
return air; |
} |
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Sky setSky(){
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Sky sky = new Sky();
Cloud cirrus = new Fribratus(“cirrus”);
cirrus.density = 23%;
Cloud cirros = new Fribratus(“cirrostratus”);
cirros.density = 7%;
Bird seagull = new Bird(“seagull”);
sky.add(cirrus);
sky.add(cirros);
sky.add(seagull);
return sky; |
} |
} |
Publié dans programmation, works, dérive, art, reflection, recherche |